Player one

No cover

Ernest Cline: Player one (French language)

French language

ISBN:
978-2-266-24233-2
Copied ISBN!

View on Inventaire

4 stars (7 reviews)

Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group (a division of Random House). The book was published on August 16, 2011. An audiobook was released the same day; it was narrated by Wil Wheaton, who was mentioned briefly in one of the chapters.Ch. 20 In 2012, the book received an Alex Award from the Young Adult Library Services Association division of the American Library Association and won the 2011 Prometheus Award. A film adaptation, screenwritten by Cline and Zak Penn and directed …

18 editions

80s video game nostalgia

3 stars

I read this when it was new, and thought it had some interesting ideas and was a fun trip down memory lane. But over time I kept seeing people point out problems, and I'd think back, and realize, yeah, there's not a whole lot of substance there, and it's got some serious issues.

Back then, the nostalgia and scavenger hunt were enough for me. Now, not so much.

Cross-posted from my website.

A great book for videogame enthusaists and those who love 80's culture.

5 stars

A great story regarding a late teen engaging in a video game quest with real-world impact. Set in a dystopian future, the tale gives you a blend of a virtual world learing to positive and meaningful real-life changes.

The story is told with enthusiasm and gives you a great insight into a late teen learning there is more to life than a virtual world. It also teaches you persistance, may lead to mindblowing results.

Review of 'Ready Player One' on 'Goodreads'

5 stars

A great nostalgic romp through the past, the present and, perhaps a not too distant future. It points out what's wrong with our global culture today in a way that brings back the hope we had growing up in the 70's and 80's. It reinvigorates a faith in the goodness of humanity in spite of our current mistakes and failings. And it points out the absolute value of charity towards one another. And it shows how we know all this; we learned it all growing up but forgot it being part of the rat race or being run over by it.

It's full of Easter eggs from pop culture and the best ones are those he brings up without pointing them out, leaving the reader to notice them.

For anyone who is nostalgic about the late 70's and 80's and the tabletop role-playing game that spawned many others and computer …

avatar for seb@bookwyrm.social

rated it

5 stars